Dark Queen's Court

is a new indie studio from Portugal
formed by passionate game developers
that originally came from
the university game development scene.

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Who We Are

  • Developers First

    We want to create a studio that attracts the top talent from Portugal, and we want to make sure that everyone here has the safe work environment, proper compensation, and creatively fulfilling career they deserve.

  • Talent Development

    A lot of amazing games are built from a spark of genius, an idea that is unique and groundbreaking. Conversely, a lot of amazing games are the product of a team working together for a long period, iterating on pre-established concepts over many games, to acchive perfection. We want to provide an environment where people are continuously allowed to improve and craft the best games possible.

  • Sustainable Development

    In an age where a lot of games take too long to develop, cost too much, exaust developers and lead to diminishing returns and layoffs, we want to emphasize smart business practices. We strive to ensure our developers have job security and no matter how big we expand, we will always prioritize the sustainability of our projects.

Our games

Check out what we have developed

Project Link

Mother Dread is a fixed-camera, JRPG survival horror game, with turn-based combat. It is inspired by PS1 horror and RPG games, as well as the cosmic horror works of H.P. Lovecraft.

The Team

Here are the talented people
behind Dark Queen's Court

Sara Marques

The studio's founder, and designer/writer. She has 20+ game jams under her belt, leading teams and wearing all types of hats in the process. Since her childhood, she has aspired to be a game designer, and few people are as passionate about games as her.

Aurea Ribeiro

The court's resident 2D artist, she is responsible for dreaming up the bizarre characters of our worlds, our surreal environments and our animated sequences. She has a prolific body of work and has animated on/self-produced various shorts.

Diogo Mendonça

The computer whiz in charge of turning all our ideas and art into a game. He has extensive game development and professional programming experience, especially in the field of RPGs.

Nuno Baptista

A (human) machine that creates amazing art at a rate that would shock most people. He's in charge of all the 3D and technical art aspects of our games.

João Feio

With is extensive background in audio production and electronic music, he creates immersive atmospheres that embody a unique and stimulating vision.

Get In Touch

Do you want to help us bring our games to life?

Or maybe you have an amazing project you feel we'd be a great fit. Reach out to us! It could be the beginning of a wonderful partnership.